Welcome to His-Games, programming connoisseur, game dev harbinger of doom, as good at my craft as someone bad at it can be.
SERAPHIM. Spiritual successor to the masterpieces that precede it, an apprentice to the legacy and lessons they left behind. Play as RAQUEL, Archangel, swept from the Kingdom in a fit of rage and desperate to return, navigating desolate demon ruins never before seen with a tight, clean platforming control developed over years to hone the greatest player feel.
In the meantime, why not indulge in some of my other small projects? I'd recommend Down to the Core and Cataclysm. Just don't spoil your appetite ...
I use UNITY GAME ENGINE for programming, Aseprite for art, and for music, I use a long stick to poke my composer with.
Warning: no quality control. Also retinas will not be replaced.
Also known as the "looks like vomit" era. Learning the craft. I'm not sure why I'm insinuating that I'm better than this now, I've literally not released a good game since Down to the Core in 2020